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Yoshi's Island is a fun and classic game with beautiful levels.

8.5

Superb
Difficulty:
Easy
Time Spent:
10 to 20 Hours
The Bottom Line:
"Highly addictive"

Summary

PRESENTATION: 9.0/10
At the beggining, there is a intro, more like a cutscene where you have to save baby luigi from Kamek. Which is unlike the other storyline which a thought was cool. And there is tons of content. 50 levels, 10 bosses, 5 secret levels and minigames make dozens of hours of gameplay.

GAMEPLAY: 9.0/10
Overall the game is quite fun. This 2-D platformer is full of energy and excitement.
Each baby has different abilities. Mario=Dashing, Peach=Umbrella, DK=Charge, Wario=Coin Magnet, and Bowser Jr= Firebreath. They are all cute and have its charm. The game is basic. Throwing eggs to kill enemies, collecting things and more.

GRAPHICS: 9.5/10
The graphics and art design are amazing but, my only small issue is that I needed a bit more detail in them, still fantastic though.

AUDIO: 8.5/10
Audio is nice.

CONTROLS: 7.5/10
Controls sometimes mess you up, but still good.

ADDICTIVENESS: 9.0/10
Addicting.

To make a long story short, 8.5/10




Yoshi's Island is what you would expect, a great sequel to a great game.

8.5

Superb
Difficulty:
Just Right
Time Spent:
10 to 20 Hours
The Bottom Line:
"Worth playing"

Summary

Yoshi's Island DS is a great game. The plat-forming is fun, eating enemies and turning them into eggs is also still fun. I love the variety is level and I think the addition of the new babies is great. The fact each baby has its own unique power such as climbing up vines adds more flavor to the game. The game is similar to the original so if you didn't like the original you probably won't like this one and the other way around. If you never played the original, then I would suggest this game. Instead of a health system when you get hit your baby falls off of you and you have ten seconds to touch it or you lose. This may seem to make the game easy and it does, most of my deaths came from falling off ledges. There is good level variety and I thought the game isn't too easy. The graphics add a good feeling to the game.

Graphics- 8
Game-Play 8.5
Main Story: 2
Side Stories: none
Characters: 2
Main Character: 8
Replay Value:7
freshness- 9
Exploration: 3
Voice Acting: none
Emotion: 1
Weapons: 7
powers: None
Freedom: 1
Level Design: 10
Music: 9
Overall: 8.5




Yoshi's Island DS feels like a cheap rehash of the original SNES game.

5.0

Mediocre
Difficulty:
Easy
Time Spent:
10 Hours or Less
The Bottom Line:
"Disappointing"

Summary

If you've never played the original Super Mario World 2: Yoshi's Island, you probably will think that Yoshi's Island DS is an awesome game. However, if you're familiar with the original, you'll soon start to realize that it's nothing more than a cheap rehash of the SNES classic.

Yoshi's Island DS also has fewer stages than the original, even though several levels feel as if they were taken straight out of the SNES game and just changed slightly to fit the few gameplay changes.

Yoshi has all the abilities from the classic game. He can for example eat enemies and lay eggs that will follow him (up to six), throw eggs across the screen and flutter in the air a bit with the press of a button. Not much to say here - it worked in the first game, it works here.

The few gameplay changes I mentioned earlier include the addition of more babies with special abilities that you might need to rely on to finish a stage (Baby Peach, Baby DK, Baby Wario and even Baby Bowser, along with the familiar Baby Mario).
You can only switch babies at certain points in a level and sometimes you will have to use a specific baby to collect certain goodies or simply to progress in a stage. For example, Baby DK can grab vines and lets your thrown eggs explode on impact.

Now, this does seem a bit tacked on and might also lead to a lot of unneeded backtracking or frustration when you realize that you're currently traveling with the wrong baby. I preferred the first game, which was a lot simpler, but still way more enjoyable - you just had Baby Mario and explored several fantastic and wacky levels. This game seems to focus a bit too much on the abilities of the babies instead of making the stages generally enjoyable - the same obstacles are thrown at you again and again, so you might get tired of that new game mechanic quickly.

Somehow, the game also manages to have worse graphics than the original SNES game, including sprites that may or may not have been drawn by four-year-olds on a sugar hype. The music is completely unmemorable for the most part. Many of the classic sound effects appear again here and they are probably the least irritating part (if you happen to like constantly looped screams of babies, anyway).

The goal is not only getting to the end of a stage, but also collecting the 30 stars, 20 red coins and 5 flowers (as in the classic game), plus a baby coin (new) hidden in each level in order to unlock extra stages or minigames.

For some inexplicable reason, they also removed the items that were one of the most fun parts of the original game. Those items would grant you for example the ability to see all red coins in a level (normally they look like regular coins until you collect them), freeze enemies, or grant you some extra stars (each time an enemy hits Yoshi, he and the baby get separated, and for each second they are separated you lose one star - extra stars are rather hard to come by, so if you want a perfect level score in Yoshi's Island DS, you'll have to finish most stages pretty much flawlessly).

Now let me ask one perfectly legitimate question: WHY? Why were the items removed altogether? In the original game, they were pretty much the only reason for playing the minigames - here, you can just play the minigames to rack up extra lives, but you'll have like 100 of those anyway once you finish the game. The removal of the items was a very bad choice and just makes the game all the more frustrating.

As said before, some of the stages feel recycled, so do some of the bosses. And yes, this game also has fewer bosses than the original... naturally.

Avoid Yoshi's Island DS and dust off your SNES to play the original and far superior Yoshi's Island, or keep an eye open for the GBA remake (Yoshi's Island: Super Mario Advance 3). But stay away from this one.

Well done, Nintendo. Once again you ruined a great classic game with a crappy cash-in sequel. So... congratulations?




At first glance, Yoshi's Island DS seems like an uninspired rahash of an old classic. Well, looks can be deceiving!

9.0

Editors' Choice
Difficulty:
Easy
Time Spent:
10 Hours or Less
The Bottom Line:
"Worth playing"

Summary

If you're like me, then chances are you owned a Super Nintendo when you were younger. If you didn't I can happily say you missed out. But if you did, then you probably know what Super Mario World 2 is. It was the "Great, but not better than" sequel to Super Mario World (the first and possibly best game the SNES had to offer). My first impression of Yoshi's Island was, that I was playing a straight emulation of SMW2. Everything was like I remembered it. Yoshi, baby Mario, the shyguys.. I was confused. Afterall, why would I play this on a DS when I could easily play it on an old emulator and probably get the same satisfaction?

Of course, it didn't take long till I realized that it wasn't really the same game, new storyline aside. It was much better. Not only does it look and feel better than the game it's based on, it takes advantage of the DS's double screen to give larger view of your surroundings. Just like in Super Mario World 2, you play as a band of Yoshi's that travel from world to world, transporting an important package that fell from the sky: Baby Mario. Only this time, there is more than just one baby. On your travels, you will come across baby Peach, baby DK, baby Wario and even a baby Bowser! These aren't just for show, though. Each time you reach a stork station, babies can be switched out one for the other, and each one has a certain special ability and come with a downside, something that has never been done in a Mario game till now. This gameplay element took me by surprise, especially since levels aren't necesarily straightforward. There are points where only certain babies can reach you (one example is how baby peach packs an umbrella that lets you ride the wind or how Donkey Kong can climb and swing from vines.). Sometimes this is essential for progressing in the level and other times it's just to reach special coins or flowers. Either way, it's a fantastic addition that allows for some replay value through each level as you try to perfect your score.

Just like in SMW2, Yoshi's Island DS is a 2D styled platformer with absolutely adorable.. well, everything. The music, the landscape, even the way Yoshi groans when trying to keep himself up in the air kicking is so cute. This game was made with the intention of keeping you smiling the whole time. The levels are huge and can get pretty challenging, although the difficulty is rather low since you're constantly bombared with lives (I finished with more than 50 of them) and even if you do run out of them, the game only makes you start over from the beginning of the level you're in. Not like other Mario games that would have you start an entire world over. Speaking of Worlds, there are only 5 in total, but the levels are so long that they kind of balance themselve out.

One thing I personally love about this game is how the difficulty totally depends on the player. For instance, my little sister plays with the intention of just finishing the level and she has a hard enough time as it is with her little experience in games like these. On the other hand, I'm a compulsive collector and a veteran of 2D platformers, so I definitely admire the fact that collecting all of the coins, stars and flowers in each level require some real effort. Basically, players young and old, beginners and experts, all win. Without exaggerating too much, I can happily say that Yoshi's Island is a spectacular addition to the Mario series and more importantly a must have on the DS. It is easily one of the few games I've tried that almost anyone can enjoy and fall in love with.




This might be seen as the ultimate challenge, you'll have to face boredom and annoyance to beat this game.

3.5

Bad
Difficulty:
Easy
Time Spent:
10 to 20 Hours
The Bottom Line:
"Boring"

Summary

This is a platformer, as the mario games, it's really solid technically speaking, as the mario games, and the mechanics are very badly chosen, unlike in the mario games.

What do I mean by that?
Well, you have to carry around babies and shoot eggs, once you get hit by anything the baby floats around crying and you have to get him back.
The problem with this is that you are virtually unstoppable unless you fall from a high, so the first 4 worlds will be boringly easy.
The enemies don't kill you, they annoy you by stopping you and starting the horrible cry of a baby.
There's also the problem that this game is essentially a search and collect game; you can collect 5 flowers and 20 red coins in each level, I don't see the point but I guess having a 100% in a game is something cool.
But in my opinion collecting things is something I do with games i love and want to play over and over again, it can't be the purpose of a game.

It's a shame because the last lvls of the game you start to see it could have been a much better game, but a couple of lvls don't make up for 5 worlds of annoying mechanics.

So my point is, if you are looking for a similar game to a super mario bross game, this is not like it.
9.1

Editors' Choice
8.1
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